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Of course you can move your head but with PSVR you can only move so much so you’re constantly compensating for the lack of suitable movement. You might notice something missing there and that would be any sort of rotation. You can teleport and dash left, right, forward and backward on the left controller and your right controller allows for attacks, a weapon wheel and an 180 degree turn. Unfortunately your movement controls are terrible. Your character has a gun in his right hand and a grenade in the left so dual wielding controllers makes sense.
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I don’t have access to an Aim Controller unfortunately so I started with the Move. Each has its benefits, but also obvious weaknesses. You can choose between your normal DualShock controller, the Move controllers or, if you have one, the Aim Controller. Teleportation isn’t your only option however, in fact you have a lot of options when it comes to movement and controllers. This gives you an excuse for the ability to teleport, a VR staple, plus the power to upgrade through perks and Argent Cells like DoomGuy could. This is a separate campaign and you don’t actually get to play as DoomGuy this time out, but as a doctor who gets killed in the demon outbreak and gets his consciousness transferred into a robot. It aims to bring a similar play style to the headset which is a bold move considering the speed and manoeuvrability which was so rightly praised in the full title but seem a recipe for disaster in virtual reality. I actually only finished playing it a couple of weeks back after starting it last year which put me in a decent position to check out DOOM VFR on PSVR.
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The DOOM reboot last year impressed many people. Decemin PSVR tagged aim / bfg / doom / first-person shooter / move / vfr / virtual reality by Gareth
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