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Sins of a solar empire galaxy forge guide
Sins of a solar empire galaxy forge guide











Summary: We are going to buff up the only capital ship advent can build from Tutorial 02.ġ. Note that you can now only build one type of capital ship! Start the game as Advent Rebels and build the Capital Ship Factory. Save the file, restart the game and enable this mod. Right below “capitalShipInfo”, change the “count 6” to “count 1”, then delete the next 5 lines:Ĩ. Open up \02 - Weak Advent Rebels\GameInfo\ PlayerPsiRebel.entity in your favorite text editor.ĥ. Copy \GameInfo\ PlayerPsiRebel.entity to \02 - Weak Advent Rebels\GameInfo\ PlayerPsiRebel.entityĤ. Create the “GameInfo” directory inside 02 - Weak Advent RebelsĬ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\02 - Weak Advent Rebels\GameInfoģ.

sins of a solar empire galaxy forge guide

Create a new directory in your called “ 02 - Weak Advent Rebels”Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\02 - Weak Advent RebelsĢ. Summary: We are going to add the Advent Rebels back in, but they won’t have the technology to build all of their different capital ships.ġ. Note that you can no longer select the Advent race for you player. This may take a few seconds, the engine is restarting to use your new mod.ĥ. Start the Sins of a Solar Empire Rebellion Dev.exe and enable your new mod. Scroll to the top and change the count -2.Ĥ. Search for PlayerPsiRebel.entity and remove the entire line.Īfter both lines are removed, the section should look like this. Search for PlayerPsiLoyalist.entity and remove the entire line. Note: Opening new mod file types for the first time will typically bring up the "Open with" window, choose a favorite text editor like Notepad or NotePad++. Copy the entity.manifest from the  to \01 - Remove Adventģ. Open the new entity.manifest from the 01 - Remove Advent mod. Create a new directory in your called “ 01 - Remove Advent”.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game.

sins of a solar empire galaxy forge guide

You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. You must restart the game to see any new mods. The name of the directory will be the name of the mod.

sins of a solar empire galaxy forge guide

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 DevĢ.













Sins of a solar empire galaxy forge guide